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Classes of magic:

 

-Offensive

 

-Defensive

 

-Neutural

 

Natures:

 

Black or Unholy Magic: Drawn from Mazoku and their subordinates, often times offensive and destructive in nature.

 

White or Holy Magic: Drawn from the gods and their subordinates, usually more defensive.

 

Shamanistic: Magic drawn from nature, nature spirits, or spirits.

 

Fusion magic: Magic that is fused from two or more forces, often times, two opposite forces.

 

Auto-magic: Magic that comes from the self.

 

Chaos magic: Magic that draws from the primordial chaos.

 

Nature of effects:

 

Sustained: The spell is sustained until lifted, expired, or broken.

 

Unsustainable: Magic that expires after the spell is done, i.e. doesn't stay.

 

 

 

Effects:

 

Summoning magic: Sustained magic used with the goal summoning a being or thing. Evoking is the same as summoning, invocation is a type of summoning in which the person places an entity in an object or being.

 

Creation magic: Magic used to create something, i.e. golem, usually sustained magic.

 

Banishing/Wards: Magic used to banish. Usually, banishings are unsustained, while wards are sustained.

 

Death magic: Magic used to cause destruction, (Any kind of destruction.) can be sustained or unsustained. Usually, does not last long.

 

Curse:  A curse is used to sustain misfortune on a foe.

 

Purfication: Magic used to purify an area of something. A majority of the time it is not sustainable.

 

Dispelling: magic that dispells other spells.

 

Consencration: Magic designed to make a specific object (and maybe being?) dedicated to the something or someone.

 

Shielding: Spells that block and shield.

 

Trap/Trick: Spells that are specifically used in trapping entities and using tricks. These including illusion spells.

 

Boost: Spells that are to boost a trait or thing in life of the caster or ally. (Flying spells and spells to attract someone to you.) Boost spells are sustained or can boost someone's stats for a short period, teaching the skills they need, and disappear.

 

Healing: Magic specifically made for recovery. It is usually unsustained unless for a prolonged period.

 

Bindings: Sustained magic that bounds something or someone to an object, place, or thing.

 

Dream [otherworld] magic: Spells geared specifically for dreaming.

 

Shapeshifting: The art of turning into other things or beings, usally an animal. Shapeshifting, is almost always sustained.

 

Drain: Magic designed specifically to take life force or other energies from a target or targets to heal the caster with. It is uncommon for it to be sustained for long periods and is almost always offensive.

 

 

 

 

 

This is all I can think of now. I'll add more with suggestions.

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